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 Dec. 7th Session - Summary and Comments

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Eric Gaidin
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PostSubject: Dec. 7th Session - Summary and Comments   Thu Dec 10, 2009 10:34 am

Pete = "Sparrhawk" human cleric of Tempus
Stas = "Kazbo Spinfist" gnome sorcerer
Jay = "Stitch" halfling rogue
Kenna = "Dorita" half-orc cleric of Tempus
Eric = "Andreas" human fighter/wizard/rogue/spellsword

The party started off in Chateau Anderway (can't believe that's the name). We learned a little more about our HQ: it's actually part of the vast underground complex the dwarves have been contructing beneath Waterdeep. Our entranceway splits off into two tunnels, of which murder holes are stationed throughout. Intruders would have to get past those in order to get to the main chamber. (Mart, it would be awesome if you could give us a quick sketch/diagram of the layout of Chateau Anderway).

While in the HQ, a messenger boy knocked on our front door and said that Nathaniel of the Rusty Axe had a message for Andreas. The party went to the Rusty Axe and met Nathaniel, who informed Andreas that a letter was waiting for him upstairs in one of the rooms. The party stayed in the tavern downstairs while Andreas proceeded to the letter.

Once upstairs, Andreas cast Detect Magic on the letter and found it had abjuration magic that disipated. When he opened the letter, an explosive rune spell activated and caused some major damage. Before the letter exploded, however, Andreas noticed the symbol of the Cult of the Dragon (stylized flames with a pair of eyes in the middle). Two men in cloaks entered the room, and dropped Andreas. The rest of the party heard the explosion and came running of the stairs. Men in cloaks appeared outside and inside the inn. Pandemonium ensued.

Nathaniel fought bravely but lay dying until he was healed by Dorita, the half-orc cleric. Sparrhawk died under a hail of enemy arrows. Sparrhawk did in fact blind the only wizard that we were fighting. We'll have to find out who that was also. Someone must have seen him on the rooftop. I'm sure we can identify him (maybe pay for a divination).

The Rusty Axe has an entire section of wall blown out from an explosive magic device used by one of the rogues. Nathaniel is a mess having been revived. We now have to worry about the Cult of the Dragon again, on top of trying to find the Axe of the Dwarven Lords. Fun stuff!
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Rikan
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Fri Dec 11, 2009 12:53 pm

I guess they (Cult of the Dragon) didn't forget about us.
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Stitch
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Fri Dec 11, 2009 1:58 pm

We definitely need to take a page from the cultist handbook and score some acess to explosive runes. So fun!

-Enemies in the next room: Slide an envelope under the door that says "Urgent News!" on it. *KABOOM!!*
-Enemies across a divide: Fold that bad boy into a paper airplane and wait for curiousity to win out. *KABOOM!*

I want one just to fold up and keep in my belt pouch that says "Secret Treasure Map" on it. I'll have the last laugh if/when some lucky scoundrel gets the best of me and tries to loot my corpse!!
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Rikan
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Sat Dec 12, 2009 11:59 pm

All of these sound like great ideas, if fact I think we may have stumbled upon the "annoying" spell of the campaign.
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Uncle Mart
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Sun Dec 13, 2009 11:30 pm

Stumble my ass... I threw it in your face lol!

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Rikan
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Mon Dec 14, 2009 1:51 am

well, prepare for rune war!!!
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Eric Gaidin
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Sun Dec 27, 2009 8:51 pm

I think Blindness/Deafness will ALWAYS be annoying spell of the campaign. And no Mart, you threw it in MY face. You were very specific...it was addressed to me. Thanks for that.
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Uncle Mart
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PostSubject: Re: Dec. 7th Session - Summary and Comments   Wed Dec 30, 2009 1:43 am

Any time! Wink

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